A roleplaying game reborn

Back in the 1990s I was an avid roleplaying gamer… I probably kept at least two game shops in Cologne in the black, and when I went on holiday a trip to the local game store would be an absolute must.

After a while, however, I got bored of having to learn new rules just for the sake of it, and a lot of the fantasy worlds also started to look very much alike.

That’s when I, together with my groups, decided to write our own world and system, with the goal to create something that was at the same time unique enough to provide material for years of campaigning and generic enough to accommodate pretty much any fantasy campaign and adventure with minimal changes.

In 1996 or so, I also started creating websites, and that is where Dagenthir, as we called our world, found its home.

Dagenthir in about 1997

And then reality slapped us around the head: jobs, family, relocation, etc took their toll, and around 2001 Dagenthir was more or less forgotten.

Until September 2024…

A random memory and subsequent web search brought me to what was left of Dagenthir in the treasure trove that is the Internet Archive, and, once I read what we had created back in the day, I caught that old RPG fever once again.

So now, with an extra 30 years of experience, some extremely talented friends, the works of people like Gary Gygax, Mark Rein·Hagen, Jonathan Tweet and many others for reference, and the power of modern graphics and typesetting tools, Dagenthir has been resurrected, and, if all goes well, we’ll soon have a beautiful and engaging book in our hands that can hold its own even against the likes of Wizards of the Coast’s Dungeon & Dragons.

You can find records of the old Dagenthir on DRoSI, RPG Geek, and other websites, and I would like to thank the people running them for their work. You’ll be among the first to receive a copy of the work that started almost 30 years ago…

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